RoboRally Arena II Rules webpage: http://webxxx.schlund.de/cgi-bin/pbeme.pl?game=roborall CONTENTS LAST CHANGED IN THIS DOCUMENT. RULES - Unprogrammed 'Bots. - Options: Scramblers, radio control and buzz bomb. - Wrap Effects. - Options: Launched devices. - Frags: Note on launched devices. ENTRY REQUIREMENTS. - Email account setup. Current Board webpage: http://members.tripodnet.nl/Seedling/rrmap.html Competition 1 Round 2 Turn 1 TURN TWO PROGRAM CARDS ARE DUE: 0900 GMT, Monday, February 26, 2001 Recipiants: - All active or fragged 'bots. - Subscribers. Contents: - Turn one event report. - Current 'bots. - Current board. - Randomised list of program cards. - Options available at the end of the turn. - Notes. * Turn one event report. 'bot (1) Tin Can - Description: cylindrical in shape (surprise surprise) making it hard to tell which way it's facing, decked out in a beautiful shade of rust, holes in its delicate body are a testament to attachments previously blown or ripped off. Turn Programming: Turn/phase: 1/1 Program: 2-789 Option use: Start Position: h13s Position: i2s Movement: 12 ---zips over the wrap feature and onto a conveyor.--- . Turn/phase: 1/2 Program: L-149 Option use: Position: j2e Movement: 1 ---searching . --- . Turn/phase: 1/3 Program: 1-659 Option use: Position: l2s Movement: 2 ---still on a hunt for something to shoot at .. No luck to the south .--- . Turn/phase: 1/4 Program: 3-809 Option use: Position: l6s Movement: 4 ---they all must be scared of tincan--- . Turn/phase: 1/5 Program: L-059 Option use: Position: l7w Movement: 1 ---a whole lot of nothing . some would say a marvellouslly successful turn 1 .. Ablative coat for that 'bot--- . **** **NOTE: Tin Can's priorities should read 2-7809,L-1409,1-6509 etc. Toby makes the distinction between the single digit 'bots till we reach 20 .. maybe .. 'bot (2) Herbie - Description: This beetle-bot is the smartest 'bot of the factory and it will be very hard to destroy. It is brave, fast and not afraid of any damage. Turn Programming: Turn/phase: 1/1 Program: L-1710 Option use: Start Position: l8e Position: l9n Movement: 1 ---CAPPED!! Shot by Petit Metal and CAP!! Right back into PeMe--- . Turn/phase: 1/2 Program: U-3910 Option use: Position: l10s Movement: 1 ---CAP! Nails Petit Metal .. The wall to its right buckles slightly.--- . Turn/phase: 1/3 Program: 2-7210 Option use: Position: k12s Movement: 3 ---CAP!!!!! Another shot into Petit Metal .. This is surely too early on for a vendetta?--- . Turn/phase: 1/4 Program: R-2910 Option use: Position: j12w Movement: 1 ---didn't shoot petit metal.--- . Turn/phase: 1/5 Program: B-4510 Option use: Position: j12w Movement: 0 ---successful turn one .. Shot a lot of holes in petit metal and took only one in return . high power laser coming your way--- . **** 'bot (3) Blighted - Description: Blighted always obeys Murphy's Law and so he doesn't have a high life expectancy! Turn Programming: Turn/phase: 1/1 Program: L-0511 Option use: Start Position: a6s Position: a6e Movement: 0 ---theres nothing there--- . Turn/phase: 1/2 Program: 1-5911 Option use: Position: b5e Movement: 2 ---CAPPED! Shot by gorilla--- . Turn/phase: 1/3 Program: L-1511 Option use: Position: b4n Movement: 1 ---CAPPED! Shot by gorilla and CAP! Return fire into gorilla--- . Turn/phase: 1/4 Program: 1-5111 Option use: Position: b3n Movement: 1 ---CAP! Shoots gorilla after a bit of shoving to and fro.--- . Turn/phase: 1/5 Program: 1-6111 Option use: Position: c2n Movement: 2 ---shoved gorilla off the conveyor and used said conveyor as an escape.ablative coat for christmas. Comment: Eat Gears!--- . **** 'bot (4) Cliffhanger - Description: Trundlebot painted entirely black. Turn Programming: Turn/phase: 1/1 Program: 1-6212 Option use: Start Position: e9s Position: e11w Movement: 2 ---CAP! Scourge takes one after moving into Cliffhanger's line of sight.--- . Turn/phase: 1/2 Program: L-0112 Option use: Position: e10e Movement: 1 ---CAPPED!! Return fire from Scourge . manages to shoot a wall with herbie behind it.--- . Turn/phase: 1/3 Program: 1-4912 Option use: Position: f8e Movement: 3 ---SHOVED .. Shoved off course by two squares by scourge ..--- . Turn/phase: 1/4 Program: 2-7112 Option use: Position: h8e Movement: 2 ---dodging pits and the like .and CAP! Into scourge using the board wrap.--- . Turn/phase: 1/5 Program: L-0912 Option use: Position: h8n Movement: 0 ---CAP! Into squidbot and CAPPED by Scourge . ramming gear for turn 2--- . **** 'bot (5) Petit Metal - Description: Formerly a frontline military sabotage droid, Petit Metal was 'relocated' after accidently blowing up a munitions depot.... on his own base. Military HQ suggested he could 'volunteer' to join the Tournament.... Turn Programming: Turn/phase: 1/1 Program: 2-7813 Option use: Start Position: i2e Position: l2s Movement: 3 ---CAPPED!! Shot by herbie and CAP!! Shot herbie back--- . Turn/phase: 1/2 Program: R-3513 Option use: Position: l3w Movement: 1 ---CAP! Nails the puck called Squidbot .. CAPPED!! Takes another shot from Herbie.--- . Turn/phase: 1/3 Program: 1-5813 Option use: Position: k3w Movement: 1 ---CAPPED!! Shot AGAIN by herbie. CAP into Squidbot.--- . Turn/phase: 1/4 Program: 1-6313 Option use: Position: j3w Movement: 1 ---CAP! Shoves and Shoots squiddy again . though i don't think PeMe will be allowed to call it that for much longer.--- . Turn/phase: 1/5 Program: 1-6613 Option use: Position: i3w Movement: 1 ---CAP! Into Squidbot .. Chose the right target it looks like . ablative coat but is it too late?--- . **** 'bot (6) gorilla - Description: This hairy little 'bot was the first of a botched attempt of a gene-splicing experiment involving a baby chimpanzee and a state-of-the-art Black-and-Decker cordless drill. Turn Programming: Turn/phase: 1/1 Program: L-0114 Option use: Start Position: b5n Position: b4w Movement: 1 ---hummm . --- . Turn/phase: 1/2 Program: L-1414 Option use: Position: b5e Movement: 1 ---CAP! Blighted takes a shot in the side---Turn/phase: 1/3 Program: 1-5014 Option use: Position: b4n Movement: 1 ---CAP! Into blighted and CAPPED back from blighted.--- . Turn/phase: 1/4 Program: 1-5114 Option use: Position: b2w Movement: 2 ---CAPPED!! Shoved blighted after that bot shoved it first then blighted shot while the conveyor rotated gorilla out of LOS on blighted .. that was far too confusing a description of events .. sorry--- . Turn/phase: 1/5 Program: 1-4914 Option use: Position: a1w Movement: 2 ---shoved off the conveyor by blighted into no-mans-land ..(first time a 'bot has been in square A1 in RR Arena II) Crab legs to enjoy no-mans-land with.--- . **** 'bot (7) SQUIDBOT - Description: multi-limbed aquatic robot (adapted to factory work). Each highly flexible limb has a different tool to assist SquidBot in a multitude of tasks. Unfortunately, the aquarium he was employed at has closed down since the humpbacks whales went off into space with their brethren (Star Trek movie IV?). Squiddy (as he is known by his friends) has since been adapted to factory work (mostly cleaning, a horrific waste of an incredibly talented & versatile bot). Squiddy greatly looks forward to making a name for himself in the arena so that maybe he can land himself a job much better suited to his talents. Turn Programming: Turn/phase: 1/1 Program: none Option use: Start Position: k3e Position: k3e Movement: 0 ---no program received .. A PUCK .. But the only one this round (so far)--- . Turn/phase: 1/2 Program: none Option use: Position: k3e Movement: 0 ---CAPPED!! Shot by Petit Metal--- . Turn/phase: 1/3 Program: none Option use: Position: j3e Movement: 1 ---SHOVED and CAPPED!! by Petit Metal--- . Turn/phase: 1/4 Program: none Option use: Position: i3e Movement: 1 ---SHOVED and CAPPED!! by Petit Metal--- . Turn/phase: 1/5 Program: none Option use: Position: h3e Movement: 1 ---SHOVED then CAPPED!! and CAPPED!!!! Cliff adds its laser to the fun along with the token cap from Petit Metal. No quarter for the pucks this round--- . **** 'bot (8) Scourge - Description: From the very depths of what robot minds fear most. A plasmoid laser pointed right at your processor array, and a shovel full of hate with your name all over it. Beware, lest that shrapnel your see all around you is actually your hind quarters. Turn Programming: Turn/phase: 1/1 Program: 1-5616 Option use: Start Position: f11w Position: e11w Movement: 1 ---CAPPED! Moved into cliffhanger's LOS--- . Turn/phase: 1/2 Program: R-3416 Option use: Position: e11n Movement: 0 ---CAP! Return fire into Cliffhanger--- . Turn/phase: 1/3 Program: 2-7316 Option use: Position: e9n Movement: 2 ---SHOVED Cliffhanger two squares north.-- Turn/phase: 1/4 Program: 1-5716 Option use: Position: e8n Movement: 1 ---CAPPED! .. Staring over the precipice and added distractions make this a tenuous position to be in..--- . Turn/phase: 1/5 Program: R-3116 Option use: Position: e8e Movement: 0 ---CAP! Return fire into Cliffhanger again. The scores are even there .. Crab legs for turn 2--- . **** Statistical Report: Total Damage: All: 16 Others: 16 Total Movement: 61 Total Frags: 0 * Current 'bots. Official Table: 'bot name and number status loc. #cards Tin Can 09 active L7w 9 Herbie 10 active j12w 8 Blighted 11 active c2n 7 Cliffhanger 12 active h8n 7 Petit Metal 13 active i3w 6 gorilla 14 active a1w 6 SQUIDBOT 15 active h3e 0 Scourge 16 active e8e 7 H-Rod-Gar 17 in waiting Droideka 01 paused Pivot 03 paused clunker 04 paused NightSwimmer 05 paused Funfundfunfzig 06 paused Twonky 07 paused Shmoo 02 retired Aluminman 08 retired * Current board. A B C D E F G H I J K L M |------|------|------|------|------|------|------|------|------|------|------|------|------| 1 |grla 3| | | | | | | | | | | | | | <<<< | | | | | | | | | | | | | |------|------|------|XXXXXX|------|------|------|------|------|------|------|------|------| 2 | | /--> |bltd 2|----->|----->|----->|----->|----->|----->|----->|----->|---\\ | | | |//--> | ^^^^ |----->|----->|----->|----->|----->|----->|----->|----->|---vv | | |------|------|------|------|------|------|------|------|------|XXXXXX|------|------|------| 3 | | ^^ | | | | | |sqdy 5|PeMe 3| | | || | | | | || | | | | | | >>>> | <<<< | | | vv | | |------|------X------|------|------|------|------|------|------|------|------|------X------| 4 | | ^^ X |/----\| | | | | |/----\| | || X | | | || X |\----/| | | | | |\----/| | vv X | |------|------X------|------|------|------|------|------|------|------|------|------X------| 5 | | ^^ | | | | |XXXXXX| | | | | || | | | | || | | | | |XXXXXX| | | | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 6 | | ^^ | | | | | | | | | | || | | | | || | | | | | | | | | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 7 | | ^^ | | |XXXXXX| | | |XXXXXX| | |Tin 0| | | | || | | |XXXXXX| | | |XXXXXX| | | <<<< | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 8 | | ^^ | | |Scrg 2| | |clif 2| | | | || | | | | || | | | >>>> | | | ^^^^ | | | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 9 | | ^^ | | | | |XXXXXX| | | | | || | | | | || | | | | |XXXXXX| | | | | vv | | |------X------|------|------|------|------|------|------|------|------|------X------|------| 10 | X ^^ | |/----\| | | | | |/----\| X || | | | X || | |\----/| | | | | |\----/| X vv | | |------X------|------|------|------|------|------|------|------|------|------X------|------| 11 | | ^^ | | | | | | | | | | || | | | | || | | | | | | | | | | vv | | |------|------|------|XXXXXX|------|------|------|------|------|------|------|------|------| 12 | | ^^---|<-----|<-----|<-----|<-----|<-----|<-----|<-----|Herb 1|<-----|<--/ | | | | \\---|<-----|<-----|<-----|<-----|<-----|<-----|<-----| <<<< |<-----|<--// | | |------|------|------|------|------|------|------|------|------|XXXXXX|------|------|------| 13 | | | | | | | | | | | | | | | | | | | | | | | | | | | | |------|------|------|------|------|------|------|------|------|------|------|------|------| * Randomised list of program cards for turn 2. Use the private code sent before turn one again and for all five turns. cards 1 R-250 2 2-680 3 L-180 4 1-510 5 L-170 6 3-830 7 3-840 8 R-330 9 B-480 10 1-500 11 L-120 12 1-640 13 2-720 14 L-110 15 2-710 16 L-050 17 2-740 18 B-460 19 3-790 20 U-420 21 R-360 22 1-610 23 R-350 24 L-060 25 L-100 26 L-070 27 L-090 28 U-410 29 2-770 30 2-760 31 L-040 32 1-540 33 1-620 34 1-660 35 R-340 36 B-470 37 2-780 38 R-190 39 2-670 40 R-280 41 1-530 42 1-560 43 L-010 44 L-030 45 2-730 46 R-270 47 1-570 48 3-800 49 R-200 50 R-240 51 U-390 52 2-700 53 1-580 54 1-520 55 1-550 56 3-820 57 U-400 58 R-210 59 L-080 60 L-160 61 R-290 62 R-230 63 B-430 64 R-260 65 L-140 66 L-150 67 U-370 68 3-810 69 2-690 70 1-600 71 R-310 72 1-490 73 R-300 74 B-450 75 U-380 76 2-750 77 L-130 78 B-440 79 R-220 80 1-650 81 L-020 82 1-630 83 1-590 84 R-320 * Options available at the end of turn two: weapons backup popgun Buzz Bomb Flywheel Mechanical Arm High Power Laser Fourth Gear Missile Launcher Frog Legs Ramming Gear Goo Dropper Rear Laser Gyroscopic Stabilizer Homing Device Overload Override * Notes. > toby oh great malfunctioning one: > > does a 'bot teleport immediately upon stepping onto an edge square > or upon stepping off the board? for example, if i move > north 1 square from b2 to b1, do i end the phase on b1, or > on b13? this is somewhat unclear in the rules since it is > compared to a teleporter. > > thanks, this sparks a redefining of the rules (available in full at http://webxxx.schlund.de/cgi-bin/pbeme.pl?game=roborall ). the changes are as follows: - Edge of Board (Wrap) Effects. * Wrap Effects. Wrapping occurs on every square on the edge of the board (ie: all squares in columns 'A' or 'K' or in rows '1' or '13'). It acts somewhat like portals on 'bots. The effect is not identical. When a 'bot moves off the board it will reappear on the other edge. Wrapping also transmutes laser fire, LOS, pushed objects and launched weapons in the same way, but it does not transmute explosive damage. ---- > Hope i've got the format for the turns right, if not let me > know and i'll correct it for the next turn. > X-####; X-####; X-####; X-####; X-#### the new format is: X-####(phase programming) X-####(phase programming) X-####(phase programming) X-####(phase programming) X-####(phase programming) > (fire main laser whenever LOS on any other bot) > (choose xxxxxxxx xxxx) > If mainlaser fire is automatic without having to say so each turn tell me. mainlaser fire is automatic unless firing on yourself ---- > XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX > (Turn: None) > (Option: XXXXXX-XXXXXXXX XXXX) > (XXXXXXXX XXX XXXXXXX) > > I have no idea why I sent 7 cards!! Put it down to senility!! > > Here is the correct sequence: > > XXXXXXXXXXXXXXXXXXXXXXXXXXXXX > > (Turn: None) > > (Option: XXXXXX-XXXXXXXX XXXX) > > (XXXXXXX XXX XXXXXX) toby only accepts one email per turn per bot and thats the first one .. so this correction is unfortunately ignored by it .. it seems though that in reading the 7-card program that the last two cards were ignored which makes things pretty much the same yes? ---- > It looks like some people didn't send their turn before > monday, so I uploaded the new map just now. > I did away with the bulk html, and replaced it with > much more efficient javascript code ^_^ > Now only the images of the bots, and Stage 1 has been completed. > Stage 2 is the finalisation of the site with frames and > all kinds of usefull info about all known bots, rules, and > timeschedules ^_^ > And perhaps a messagebox ^.^ > Oh, check square M13. That particular tile isn't finished > yet. I want to add something from you as well, since you are host > and such. You got any initials or something you want on it? (Or > on another tile perhaps? It's really easy to change the map > layout now.) > http://members.tripodnet.nl/Seedling/rrmap.html > http://members.tripod.lycos.nl/Seedling/rrmap.html ---- > am i sending to the right email address? if not, i apologize! > please correct me! i was worried that mail to > "roborally_arena_ii@hotmail.com" was posted publicly. any emails you send me are not public .. anything to do with roborally has to go to toby though (roborally_arena_ii@hotmail.com) otherwise it is not processed and filtered and contact with your bot is lost ... sometimes i print emailed questions in turn reports but there are generally no identifying bits in it ...